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Birthday: April 12, 1980
Skills: Computer Programming, Music
Jabber ID: firstname.lastname@example.org
has been programming since age 13 and has developed programs
for a range of platforms. The most notable of these are Joltima
(TI-83 RPG), Telnet83 (TI-83 VT100 Terminal), and Munchman
(MS-DOS Pacman clone). He also enjoys composing music in his
Birthday: January 29, 1981
Skills: Computer Programming, 2D Pixel Art
to making BASIC programs in the fourth grade, Hid, as his friends
call him, ever since has learned many programming languages including
BASIC, C, x86 assembly, and z80 assembly and similar languages. Hid
enjoys over-optimizing code, especially in z80 assembly, usually
spending most of his leisure time for his complex tasks. His credits
include: CrASH (TI-82 assembly language shell) and Edit-82 (memory
editor for the TI-82).
Birthday: January 10, 1981
Skills: 2D Pixel and Non-Computer Art
has been into visual arts ever since he was a child. Initially
not involved with games, he was focused more on non-computer
material. Later on, however, he got into pixel-style graphics
and quickly began to develop high-quality sprites and tiles.
Now working on several commercial GBC games Melvin is looking
outward toward and tries acting wherever he can.
Shippagan, NB Canada
Birthday: September 26, 1975
Skills: Composing and Performing Music, Computer Technician
Eric's homepage for details.
Hanover, NH / Los Angeles, CA
Birthday: February 25, 1980
Skills: Writing, design
wrote his first short story in fourth grade, a
seventeen page hack piece featuring a hero known only as
"The Knight." Since then, he has written avidly in both
fantasy and standard genres. He has published two short
stories, has two more stories with publication pending, and
is currently seeking publication of his full length novel,
The Third Road. Though he has worked on many RPG
projects, since age 12, Infinity will be his first published
Brampton, ON Canada
Birthday: January 02, 1981
Skills: Musician / Sound Engineering
music onto a PC module format for fun is how Mat got started into
gaming music. He loves it. Whenever he remakes something, he makes
sure to retain the original feeling of the song as closely as possible.
Still working on his original style for original compositions, he's
perfectly content in being a sound engineer and help make anyone elses
project sound the best it can with his help.